This tool creates a pipeline from Photoshop to Houdini for 2d characters. Houdini picks up the layered PNG's from photoshop via PDG and prepopulates the required trace nodes and respective materials.
Since everything is in UV space, all of the layers come in at the correct location and are able to be paired with the user modified skeleton via a set naming convention.
The setup can then be converted to Mixamo animations or any other mocap solution thanks to the map points node.