Mixamo to crowd

This tool automatically populates texture variations, agents, agent animations, and a crowd source based off of a source directory of mixamo characters and animations.

Each model is converted to a universal mixamo rig using VEX, where the rig and geometry naming structure is stripped and re exported to match the rig provided in the animation files.

Each resulting model is turned into UV space, then filtered by an array of clothing parameters filtered to differentiate clothing islands. These islands are then hue shifted to create different colored outfits.

All textures, agents, animation clips, and crowd source are created in python to auto-populate based on the input models for quick variations.