Mixamo to AE

This is a python and javascript combined workflow with cinema 4d and after effects to bring in both 3d and 2d data to AE for possible character animations or visualizations.

It currently with any 65 bone mixamo rig with the ability to change camera orientation and distance within After Effects.

Below are some quick mockups utilizing trim paths to create a stick figure style figure which is parented to the resulting animation.

For future 2d projects, I plans on making custom animations with KineFX in houdini and using this workflow to create the 2d layers in after effects.